Pacing & Payoffs

On the subject of the middles of stories and novels, the foremost topic that comes to my mind is pacing.  The road of pacing is fraught with many perils, traps, meanderings, and pitfalls.  It’s one of the single hardest things to fix about any given part of a story, if it goes wrong to begin with.

Pacing, like most things, is a continuum with two extremes at either end.  Slow pacing is boring because the story drags out longer than necessary to get to any satisfying point(s) in the storyline.  Fast pacing is also boring, because too much is going on to take any satisfaction in the events of the storyline.  What’s the key in both cases?  A sense of satisfaction.

Before you can be satisfied with something, you have to start out by having a desire – take eating, for instance.  If you’re hungry, you eat something, and you feel satisfied if the meal is good.  If you’re not hungry, maybe you still have a craving for a certain food, and if you eat that certain food, your craving is satisfied.  If you’re not hungry and you don’t have any desire for a specific favorite taste, then eating is anything but satisfying – even if you eat compulsively, the whole point is that you are never satisfied.

So you have to make the reader want something from your story, to begin with.  That’s your series of narrative hooks, where you plant the seeds of interest, curiosity, questions that need answers, the wish for a character to excel or be crushed, etc.  Once you have that established, the trick is to give them payoffs along the way while simultaneously planting more hopes/wishes/questions in their brains for the story yet to unfold.

Some tips about middles, payoffs, and lead-ups:

  • Sufficient payoff for the amount of lead-up attached to the event or realization.  If you’ve spent the whole book leading up to this moment, then this scene is your climax, and you need to make it count.  If there’s been only a hint or two, this either needs to be an unexpected major turning point, or it needs to be okay that this scene is only a minor moment of satisfaction – a hint to your audience that you know what you’re doing and they can trust you to give them more.
  • If you’ve built this up as something important, it needs to alter the story and/or the characters in some way.  A big action sequence that leaves the characters and the story right where they were before the action is a waste of words and a waste of time.
  • A payoff scene should raise the stakes, change someone’s mind about something, reveal a new side of someone, alter the dynamics between two or more characters, move the plot or at least a subplot forward and/or link a subplot to the main storyline, and/or answer at least one question raised in the earlier part of the story.
  • Your protagonist must suffer to achieve his/her satisfaction.  There is no growth without pain, and there is no story without growth.  Readers want to root for someone who’s having a hard time and toughing through it the best they can.  The reader’s sense of satisfaction in the high points of your protagonist’s journey are only as strong as the severity of what the protagonist faces at the low points, and how well he or she bears that suffering.
  • Until you’re approaching your wrap-up, continue to raise questions, doubts, internal waverings, and so on as you write scenes to answer for the previous questions and doubts and so on.  Every choice closes one door and opens three more, as you head toward the climax.  The immediate lead-in to your climax is where that changes, where choices narrow and everything suddenly hinges on THE HERE AND NOW for your characters.
  • Give a moment, even just a line or two, of reflection after a big change, heavy action, heated dialogue, etc.  Make sure you give voice to the aftermath, the undertones of your characters’ feelings, etc.  After an argument with someone you’re close to, you may be angry, but there are raw vulnerabilities rattling around in your head that you normally ignore.  There’s emotional exhaustion.  There might be unexpected tenderness toward the person you’re at odds with.  There may be a battle in your head about whether to push the person away or whether to pull close to them again.  Bring this stuff out in your characters in these “aftermath” moments, and your pacing will be the better for it – your story will be deeper for it, too, and your characters more accessible and more “real” to the reader.

5 Tips on Dialogue

  1. If you haven’t heard yet, dialogue tags – he said’s and she said’s – are best kept minimal.  Use other methods of making it clear who’s talking:  distinct speech patterns, word choices, accents, etc.; gestures or actions; dialogue that only one character would say (you know the blunt one is the one who made the rude comment, the peacemaker character is the one apologizing for it, and the stranger is the one reacting, for example).
  2. Make it realistic.  I don’t care how dramatic it sounds, if it’s something no one would say in real life, don’t have someone say it in your book.  If it sounds like something out of a cheesy movie when you read it out loud to yourself, you need to rewrite it, unless you have a drama queen (or king) on your hands in the form of a character, in which case other characters need to roll their eyes so your readers don’t have to.
  3. Even in fantasy, science fiction, historical fiction, etc., bear the above in mind.  Yes, people speak differently at different time periods or imaginary representations of different time periods.  Regardless, stilted dialogue is a turn-off to most readers, and it’s all the more important to make it sound natural, even if the word choice is more formal or more slang-ridden than what you’d get in a mainstream novel.  Fantasy with cornball dialogue is a particular annoyance of mine, referred to as “forsoothly fantasy”, because it makes me embarrassed to associate any of my own work with the genre.  Don’t ruin it for me, okay?  I want to be proud of what I write.
  4. Always read your dialogue aloud to yourself at some point in your writing process.  Even if you have to mutter it under your breath because you write in a library or a coffee shop, you need to check out how your dialogue sounds.  You’ll catch phrases that no one would really say, sentences that are too long or complex for dialogue, dialogue that’s slipping into narration and needs to be broken up with interruptions or needs to be more conversationally phrased…all kinds of things that can slip by unnoticed if you’ve never read your dialogue aloud.
  5. Never forget that you can skim over the boring parts of an exchange between characters.  Yes, in real life, we greet and ask, “How are you,” back and forth a couple times and ask about basic stuff like the weather and so on to get a conversation started.  In a book, you can just say, They exchanged greetings, bantering about the heat of the summer before Bob finally said, “So, what’s the news on this ‘Rest Stop Killer?'” or whatever.  See, right to the point, and you got a little detail in there as well.

Friday Exercise – Compiling Conflicts

A crisis occurs in your story.  Doesn’t matter what kind of crisis; any crisis will do.  Obviously, that means there’s conflict occurring – but don’t stop at one conflict.  Dig a little deeper into the situation, and find at least 3 forms of conflict within this one event.

As an example, say one character is threatening another.  The obvious conflict here is one character vs. another.  But then there’s the threatened character’s response to account for – are anger and fear battling for dominance?  The desire to strike first vs. the fear of repercussion or vs. the desire to do the “right thing”?  What about other external factors?  Is another character pushing one of the others toward a certain decision, angling for a certain outcome?  Or is the threatener internally conflicted, too?  Or do the police get involved?  And are there legal considerations at odds with one another in this instance?

The more angles you have on any conflict you write about, the more depth you can put into it, the more you can make it count, the more your characters will come across as “real people”, and the more intriguing the events themselves will be.

Action!

Action scenes used to be the hardest thing for me to write.  I think partly I had trouble with them because I tend to work stories out visually first, almost daydreaming my scenes before or while I write them.  When the action is high, though, there’s too much happening too fast to write a play-by-play the same way I would with, say, a scene of dialogue between just two characters.  Bad enough to write a dialogue scene including six or seven people, which can get just as jumbled and messy as any climactic battle!

Over the years, though, I’ve gotten very comfortable with writing action sequences.  I still get anxious when I’m coming up on one, worrying if I’ll pull it off or if it’ll be a worthy payoff after a big lead-up – but once I get into the action, it’s almost always smooth sailing.

So how do you control the chaos of an action scene well enough to let the reader follow clearly what’s happening, but keep the feeling of chaos and speed?

Some of the things I try to do –

  • Keep your sentences simple and on the short side.  It doesn’t have to be Hemingway, but it just makes sense that it’s easier for people to keep up with complex action if your sentences are easy to follow.
  • Make your details count.  In fight-or-flight mode, our senses are heightened, but we also orient toward and lock onto the source of threat.  It’s built into our systems.  So with that in mind, are your characters going to notice the beautiful old oak trees in the background, or the tendons of an enemy’s arm clenching as he prepares to lunge forward with a knife?  Maybe there’s a vivid blur of green behind them, giving a sense of the lush forest surroundings, but a ‘vivid blur of green’ gives a lot more of a sense of (a) motion, speed, (b) heightened senses, and (c) the irrelevance of the world beyond the immediate confrontation.
  • Make your details COUNT.  Cliche details won’t get you anywhere with readers.  They’re already filling in stuff about the character’s heart pounding in her ears, because they’ve read it a million times.  So assume they know the character’s heart is pounding.  Great.  You get a freebie.  Now come up with something more personal, more telling, and use that as your detail.
  • If too much happens at once, let it be a little confusing.  Let the character or the narration describe the disorientation of being in that moment, but keep it in that moment.  You can explain what happened later.
  • Don’t spoil your action by telling every little step blow-by-blow.  Action scenes would be pretty boring if I had to read through every thrust and parry of a swordfight.  Give the highlights, the turning points, the moments of terror and the moments of hope, the instant the stakes get higher, and the moment of triumph or defeat.  Everything else is irrelevant, like having a vital exchange of dialogue interspersed with an unrelated conversation about so-and-so’s cute new shoes floating over from the next table.  Sure, maybe it would be there in real life, but that doesn’t mean it should be there in fiction.

Friday Exercise – The Tool of Music

I’ve probably mentioned on this blog before that what music I listen to can really color the tone of what I’m working on – and so while I’m actively writing, I pick my music very carefully, or don’t listen to any at all.  It gets to be sort of Pavlovian, too – a certain song or type of music will become associated with what I’m working on, and anytime I hear it, I’m in Writer Mode all of a sudden, ready to dig straight in.

I like picking out “soundtracks” – Hey, this song would be perfect for that scene where so-and-so happens, if they ever make a movie of my book!  And sometimes I’ll get an idea for a scene from listening to a song and daydreaming – I’ll start to picture action or dialogue that fits somehow with the music, or some emotion will well up in the piece that makes me realize some new level of what one of my characters might feel at a given point in the story.

For me, music is a great brainstorming tool at any point in my writing process, from the initial spark of, “Ooh, I have an idea for a story!” to “OMG!!!  I KNOW HOW IT ENDS!!!!!!”

So this week’s exercise is this:  Listen to a song/piece that takes you someplace, through emotion or connotation or whatever, and explore it.  Daydream or free write, whatever works best for you.  What could it mean to one of your characters?  If there are lyrics, would they become ironic in association with your imagined scene, or no?  Does the emotion of the music reflect a particular character’s attitude, or the story as a whole?  Are there multiple layers of feeling expressed – upbeat tempo but lots of minor to the melody?  Where there’s dissonance and resolution, what does that speak to in the story – again, is that how one character feels in the scene, or is that a clash between characters?  Maybe this works best for musicians – I play guitar, myself – but I would think it would work for any writer who likes music!

Friday Exercise – First Lines

Since I’ve started reworking the opening of my novel this week, it’s only natural that opening lines and opening scenes are on my mind.  Of all the scenes in a novel, however, the one that invariably has to do the most work is the first one.  Not that you can drop the ball once you’re past the first chapter, by any means, but that first chapter had better be spectacular.

And that doesn’t mean it has to start with a fist fight, a murder, or a gunslinging showdown, although it certainly can, if that fits the book.  I think what really makes or breaks a beginning isn’t as much about action as it is about intrigue and movement.  If there is a sense that, “Hey, this is going somewhere!  I want to slip into this story world and see what’s up!” you’re going to win readers over, whether you start with high action or dialogue or, if you do it really well, even description.

How do you give that sense of intrigue and movement from the very start?  A big part of it is hints.  Foreshadowing.  Giving just a little background away here and there and then going back to the events at hand.  Raising questions in the reader’s mind and making them wait a little (or a lot!) for the answers.  And most of all, characters who clearly have goals and/or conflicts (or conflicting goals, which can be incredibly fun to write).  Aimless characters are boring characters, most of the time – just because Fyodor Dostoevsky’s Underground Man was hilarious, heartbreaking, and horrible, that doesn’t mean every writer should try for a similar character.  Yes, there are aimless, lazy people in the world, but that doesn’t mean I want to write about them or read about them, unless you write as well as Dostoevsky…and I know I don’t.  /Rant.

Anyway, on to the exercise:

Come up with 5 optional first lines for a story, each of which hints at something to come, something that’s already happened, or something that is actively happening.  If possible, hint at more than one event!  If your opening line is descriptive, make something about the description be a hint.  Some examples:

  • The year Bill Kabitzki killed himself, two things happened to me.  (The opening line to the horrible book I wrote when I was in my teens.)
  • Being dead has its advantages.  (The new first line to The Life & Death (But Mostly the Death) of Erica Flynn.)
  • There was something about the barn, this morning, that disturbed him, although he couldn’t have said what it was.
  • “That’s funny,” I said, glancing at his ID.  “I thought you were lying.”
  • She pulled the trigger…and nothing happened.

Pick one of your opening lines – the one that intrigues you the most – and write the story that comes after it.

Raising the Stakes

The trickiest part of writing a novel, IMHO, is structuring the story arc over such a long span.  Although there are exceptions, a lot of novels cover a course of months or years (centuries, if you’re Edward Rutherford), for the characters.  Readers will take days, weeks, or months (depending on their reading pace and how dense the material of your book is) to finish it.  And of course, you, as the writer, will spend months, if not a few years, writing and polishing it.  It can be hard to keep perspective from within all those thousands of words and hundreds of hours of work!  It isn’t always easy to tell, in the process, if you’re going on too much with one section and rushing through another.  Pacing isn’t something you can always judge on the first draft, or even the second.

But pacing is the least of a writer’s worries with structure – pacing is easy to fix.  What’s hard to fix is the scenes that don’t have a clear direction – especially when you have a lot of them – and the storylines that don’t fit together the way you want, and the plot holes that will take massive amounts of lead-up that you didn’t put in because you didn’t realize you’d need it.  My first finished novel, The Kind That Hurts the Most, which will hopefully never see the light of day, suffered from a hideous lack of plot structure and far too many directionless scenes in the middle.  To this day, I can’t see any way to fix it, short of throwing in some werewolves or zombies or possibly Godzilla, and I’d have to pay royalties for him.  Anyway, one of the tools I’ve picked up since that novel, which would really have saved it as I was drafting it, is raising the stakes.

If you’re meandering, unfocused, or directionless with your plot, one of the surest cures is to increase the pressure on your characters.  That doesn’t always mean changing the events of the storyline, either – you can make the events mean more to the characters, affect them more profoundly, as long as you have a basis established for why, for this person, is this event momentous?

There’s such a wide range of ways to approach the idea of “raising the stakes”, too.  In a comedy/adventure style of story, you can heap things on until it’s ridiculous (Indiana Jones’ “Snakes…why did it have to be SNAKES?” moment comes to mind).  In a literary novel, one character’s mindset can shift just a little too late, and the resulting regret can drive them to overcompensate, lash out, or strive to change.  In a mystery, the killer can come after the sleuth.  Loved ones can be threatened, or can threaten to withdraw or leave.  Loyalties can split at a crucial time.  Fortunes can be squandered, jobs can be lost, antagonists can attack in unforseen ways, storms can strike, wars can be declared.  There are a zillion options for making life hard in your story world.

One thing you can do is think about bad timing in your own life.  Everyone has had those times when bad news seems to come in like a tide – wave upon wave of bad news, pounding in on you.  What did you really need right then that fell through or went wrong, or what was the last straw?  And when you got to the last straw, no matter how you reacted, what would your characters have done, in the same position?  How would they have solved the problem, or made it worse?

See, you’re getting a free exercise here, even though it’s not Friday.  And writing therapy, sort of.

Anyway, as crazy as this sounds, I’m going to recommend Adam Sandler movies as prime examples of raising the stakes.  They’re formulaic in many ways, and obviously silly, but re-watching Happy Gilmore a couple weeks ago, I thought, “Damn!  If I ever teach a creative writing class in my lifetime, I’m using this to show my students how to raise the stakes.”  Several of Sandler’s movies would work as examples (formulaic, as I said) but Happy Gilmore has an element that underlines that the stakes are being raised – the sports commentators, who throw in lines like, “And things just keep getting worse for Happy Gilmore!  If he doesn’t calm down, he’s going to lose this round!” when the audience knows, of course, that he must win this round to save his grandmother’s house from repossession.  So thank you, Adam Sandler, for helping me with this blog entry.

Images & Words

To be honest, I haven’t been doing much with writing for the past two weeks – aside from poetry, which, for me, is a purely personal medium.  I’ve been picking at my NaNoWriMo novel outline, but not wracking my brain over it.  In times of considerable change, I think in images more than in words.  Art projects have been big these past few weeks.  Poems come out like finger-paintings.  I just express and express and express, without trying to construct anything but my own mindframe, healthier and stronger than ever before.

Primarily, this blog is based in writing fiction (or at least prose), so art projects and expressive and personal poetry hardly seem in my usual line for posting here.  However, imagery is something that transcends the boundaries of each of the arts – it’s vital to writing evocative prose.  Without imagery, we’re “just stating the facts, ma’am,” and it’s dry as an office memo.

Imagery gives prose a tangibility that can make the words more than just words to the reader, that fires the imagination and makes the people and places and events of the story so clear that the real world slips away – and that’s our goal, as writers, really:  to create something that, for a time, is larger than life and more real than reality.  Fiction is hardly about accuracy.  It’s about believability, which has far less to do with how likely something is than how interesting it is.  Sensory perceptions – particularly visuals – are important to us humans (yes, that is grammatically correct) and, obviously, with the written word, description is your only method of communicating those.  Factual description falls short, though.  Comparisons, contrasts, metaphors, connotations, juxtapositions, and even letter sounds (hard consonants or soft, repetition of letters, etc.) are our canvas and our paint, bringing the story world to life for our readers.  One of the most inspiring users of sensory evocation of the story world, for me, was F. Scott Fitzgerald, when I read a collection (and The Great Gatsby, naturally) of his for the first time at seventeen.  I went metaphor-crazy for a few years, and although I went over the top with it sometimes, it was good practise.  Writing exercises that challenge you to think in sensory terms and metaphor are excellent for getting you in the habit of thinking that way – once you form the habit, it’s second nature, and if you find yourself slipping out of it, you can always do a few more writing exercises and get it back.

The other valuable thing that image-based thought does for me as a writer is part of my brainstorming process.  Ideas start to come to me in flash images, and putting them together has frequently yielded rich, intricate storylines for me.  Sometimes it’s just an imagined photograph lying on a kitchen floor in the sunlight, and my brain starts churning out questions like, “Why is it on the floor?  Who dropped it, and why?  Did something bad happen to them?  Or were they upset about something to do with the picture?  Who’s in that picture, anyway?”  Boom.  Characters start to jump out of the woodwork.  A scenario is created out of one simple image, and my brain is off and running full speed.

With writing fantasy, this type of image-thought has been particularly useful in getting ideas and getting unstuck.  I can’t tell you how many characters and plot points have been born of one quick visual popping into my head at random.  My NaNoWriMo project for this November is chock-full of scenes that originated with nothing more than a sudden visual of a character making a choice, struggling with an emotion, reacting to another character, or acting on decisions they feel conflicted about.  Sometimes I hadn’t even thought to have an internal conflict for a particular person over a particular choice, but when I played the idea through in my head, it was there on my character’s face.  And then I’d realize, of course that would bring this or that out in this character.  What I hadn’t considered in words or abstractions was so obvious in images that I felt silly for not realizing it before.  I had stumbled right over it.

Essentially, the more angles you can consider your writing from and the more you can give your readers to hang their imaginations on, the better off you are.  So I’m not regretful that my brain is taking a vacation in the land of symbolism and visual metaphor.  I’m digging in as far as I can to see what I can glean from this unexpected journey.

Making Connections

One of the most common questions people ask writers (especially speculative fiction writers) is, “Where do you get your ideas?”  For me, the answer to that question is, everywhere.  The hard part is turning an idea into a story-worthy conflict with three-dimensional characters, and making sure the idea doesn’t overshadow the actual content of the story.

I’ve picked up the habit of keeping all my ideas (woefully unorganized), even the ones I will probably never use.  Notebooks with scribbled ideas in the margins, grocery lists with character concepts scrawled in next to the shopping, cut and pasted files in my writing directory on the computer, scrap files taken out of other stories…ideas everywhere.

Why?  Because having all that junk to look over helps me combine ideas, and combining ideas is fun, as well as useful for brainstorming full plotlines out of things that, alone, wouldn’t make much of a story.  It’s like going antiquing for a room you’ve only partially furnished – you browse around, find some good stuff, get ideas of what you do and don’t want for the room, remember something you saw over at the dollar store that would fit in perfectly, realize you want to re-paint the whole room, whatever.

The Life & Death (But Mostly the Death) of Erica Flynn, when I first came up with the story, was a combination of a dream, a question, an interest in mythology, and my desire to write something in a world where I could make all the rules from scratch but still have a modern, conversational narration style.  When I knew there was a book in my head was when this alternate-dimension dream I had combined with the hypothetical question, “What would you do with your last hour if you knew you were going to die?”  Once I had the basic setup in mind, I thought about what kind of book I wanted to write, what setting I wanted to spend a couple years in while I wrote it and revised it, and what kind of protagonist I wanted to spend all that time with.  The domino effect took care of most of the rest of the concepts for the book, since the tone required a certain type of narrator, the establishment of that character drove the action and events, the action and events would require these types of consequences in this world, etc.  It was really a very easy book to plot, for the most part, because I knew what I wanted the parameters to be before I even started it.

Now, the book I’m planning for NaNoWriMo is much more complicated – it’s not as linear, it’s a much broader scope, it’s in multiple points of view, there are interlinked subplots, and it’s the first of a trilogy.  Oddly enough, the first idea that sparked my desire to write it has now been cut entirely out of the book.  As it stands now, the things I’ve left in the plotline came from the following sources:  two characters I cannibalized from (terrible) novels I wrote as a kid (age 10 – 12), ideas from I Ching readings I did for my original character concepts, a brainstorm session of conflict mapping, research sessions on the historical scientific and technological effects on the development of societies, photos of Florence my mom brought back from her trip to Italy when I was young and impressionable, and – again – a clear idea of what kind of book I want to spend my time writing and what characters I want to spend my time with while I’m working on it.  Some of them, I want to spend time with the way you can’t help looking at a car wreck, but still, the fact remains that I’m drawn in by them.  If I’m still curious, even though I already know what happens to them and what choices they’ll make, I consider it a good sign that readers will be interested in them, too.  Let’s hope, anyway – haha!

Long story short (too late!) it’s not just where you get your ideas that’s the pertinent question.  A better question to ask a writer is, “How do you connect your ideas?”  Go brainstorm.  It’s fun.  🙂

One Damn Thing After Another

One of the things that seems to happen a lot with action-packed books and movies is this barrage of events that become increasingly tedious to sit through, when they should be exciting, edge-of-your-seat scenes.  My mom and I call that phenomenon “one damn thing after another”.

This is something I’ve had to work to avoid in my own current novel, so it’s been on my mind lately.  The thing is, the individual events may be interesting and gripping, but they can still become boring when you stick them all together into a giant blob of action without substance.  Throwing peril on top of peril followed up by peril can be just as lousy to read as description after description after description in tedious detail.  But you’ve got to have conflict, right?  And some stories require a lot of action, right?  And lots of peril for the characters should make for a great climax, right?

Here’s what separates a well-built increase in action-based tension from One Damn Thing After Another:  consequences and revealations.  Okay, so your main character just had to fight off a zombie football player to save his dog from having its legs eaten by said zombie.  (Totally random example, there.)  In the next scene, you want your character to have to face multiple zombies and you want to raise the stakes for everyone involved.  But BEFORE you jump into another wave of zombie attacks, wait a second–let’s go back to your character saving his dog.  Wow, so he really loves his dog, because he was willing to risk himself for it.  That reveals something about the character.  It also makes the reader worried that something bad will happen to the dog at some point, because that’s an extra vulnerability for your character.  Explore that fear within your character a little in the scene where he saves his dog.  It doesn’t have to be stated outright or take a whole paragraph to do.  Word choice and/or a sentence or two will do it.  And how does your character feel afterward?  Relieved that his dog is okay, but scared about what will happen next?  What are the emotional consequences for him?  How is his dog acting after its brush with zombification?  Is it traumatized?  Is it too doofy to know what almost happened to it?  Did it get wounded and it’s going to be a zombie soon itself?  How awful would THAT be for your character???  And when the next scene happens, what if it turns out the zombies aren’t just brain-sucking corpses, but maybe they have attachments to one another–what if the rest of the zombie football team is horribly upset about this guy killing one of their friends, and they want revenge?  Now your character is in for it!  Always keeping your characters’ personalities in mind, using their quirks and traits and aversions to drive the way the action plays out, makes it a lot more interesting than say, Man Saves Dog From Zombie.  More Zombies Attack.  Man Kills Zombies.

It also helps break up the action a little, so you have beats of reflection and/or emotion and character development to break the action up AND increase the reader’s attachment to what’s going on.

As an excellent example of One Damn Thing After Another vs. awesome, well-done action, I give you the movie The Two Towers.  I’ve read the LOTR books a few times over, and I watched the cut versions of the movies when they came out in the theater.  I hated the theater-cut of The Two Towers.  It was one long string of battle sequences that felt like it went on forever and ever and I couldn’t have cared less about what was going on.  When the extended cut box set of all three movies came out on DVD, I bought the set.  The extended cut of The Two Towers is almost twice as long, but felt SO MUCH SHORTER to watch than the short version.  It is excellently paced, interesting from start to finish, and the battle scenes are actually gripping.  Now, they’re the same scenes, right?  YES, but the context is changed.  Stuff happens between battle scenes.  The viewer sees the cause-and-effect interplay between one action sequence and another.  There is emotional impact and storyline impact that results from what happens in those battle sequences.  There are revealations about the characters that impact the action, or that result from the action.  And suddenly, the action is interesting to watch.  Suddenly, I cared how things were going to play out.

Now, a lot of what is gripping or not is a matter of personal taste, so what’s One Damn Thing After Another to you may not be the same as what’s One Damn Thing After Another to me.  In light of that, I say, pay attention to the things you watch and read.  What bores you about one action scene, when another has your heart pounding?  What makes that difference for you?  Did one throw in an unexpected quirk (Indiana Jones’ fear of snakes), and the other didn’t?  Or did one lead to unexpected complications that ramped the action up AS A RESULT of a character’s own decision?  The more you can pinpoint what you like and dislike in the things you read and watch, the easier it is to troubleshoot things you want to avoid in your own writing.